I'm a software engineer with a passion for solving complex technical challenges. My expertise spans systems-level programming, embedded systems, and network architecture, with proficiency in C/C++ and C#, as well as JavaScript and Python. I thrive in low-level environments where performance and precision matter, and I'm always excited to tackle problems that push the boundaries of what's possible.
Developed embedded systems logic for an ESP32-S3 microcontroller to control servo motors via UDP communication from a computer vision system. Engineered real-time hand tracking integration using the Ultraleap MotionController 2 C API, translating human hand movements into precise robotic arm positioning. Implemented a custom mathematics library to enforce safety constraints and prevent dangerous arm configurations.
Architected networking infrastructure for an augmented reality application using Unreal Engine's native backend systems. Led research and implementation of hand tracking functionality for Meta Quest 3, building the application on Meta's Unreal Engine 5.5 fork. Configured and deployed the engine from source, implementing soft occlusion techniques to enhance visual realism in the AR environment.
Secured second place in a 24-hour game jam with a team of four developers. Designed and implemented custom pathfinding algorithms using deflection vectors to enable dynamic navigation through complex environments while avoiding collision with walls. Delivered a fully functional solution in under five hours through rapid prototyping and problem-solving under time constraints.
I'm always open to discussing new projects, opportunities, or collaborations.
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